He's locked himself into his workshop and communicates with Arthur via microphone. You need to search and loot the lab, where you'll find a note regarding the robot and an electric lantern. Your email address will not be published. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. When Arthur arrives, there is a storm brewing and Dragic is convinced someone wants to rob the lab. Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. He says Dragic like an English-speaker would, with a soft G sound and a C sound at the end. Destroy the stationary warships while avoiding the mines, then return the boat to the dock. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. Following Dragic's death, you can actually find Dragic's robot atop the mountains in the Grizzlies, muttering "Papa" to itself. Repeat the same task on moving sailboats and destroy them. You won't get to meet him until Chapter 4, but don't worry -- he hangs around after the conclusion of the main story line. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. The robot briefly moves but then powers down again, however Dragic is pleased and thanks Arthur for his help once more. Red Dead Redemption 2: How to Discover the Fate of Marko Dragic. Keep Distance From Mines. The next phase of the mission takes you to Doverhill where you can find the isolated lab of Dragic. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. The mines in the pond are magnetic and if you move too near them, they will follow you. All in all, then, there's plenty of reasons why side quests will disappear from Red Dead Redemption 2's world map. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. You'll find the robot sitting on the edge of the cliff, sadly mumbling "papa" to itself over and over. Once you've successfully destroyed both waves, Marcelle is impressed with the technology. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. Keep moving until the detector’s lamp lights up completely (see the picture above). This channels the conducted electricity into the laboratory. Sink all the ships and go back to the port. The first meeting with the professor can happen after making enough progress in chapter 4. Künstliche Intelligenz . Im Video oben ab 0:00 Zunächst einmal müsst ihr in der Story Kapitel 4 erreicht und hier die erste Mission „Die Freuden der Zivilisation“ abgeschlossen haben. This is the north-western corner of the world map. The invention is a small remote-controlled model submarine that can fire explosive torpedoes. He is located at the pond in the park. These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. The quest isn't finished yet. Arthur decides to help professor Marko Dragic in conducting his experiment. Upon taking on Marko Dragic's Magic Quest in Saint Denis - which is one of the 10 Strangers side quests that can be found throughout the game - you will be granted access to the Doverhill laboratory. I finished his second mission while I still was in Chapter 5 and always kept looking at the map checking if a third mission appears. Either way, these should explain side missions disappearing in Red Dead Redemption 2 and get you outlaws back on the saddle and on with your side missions, which serve as … Check all entrance doors to the building to be sure. Erst dann könnt ihr „Ein kluger Junge“ starten. Red Dead Redemption 2 – Marko Dragic Walkthrough, Red Dead Redemption 2 – The Widow of Willard’s Rest Walkthrough, Red Dead Redemption 2 – Castor’s Ridge Walkthrough, Red Dead Redemption 2 – Arcadia for Amateurs Walkthrough, Red Dead Redemption 2 – The Fine Art of Conversation Walkthrough. You can also use the torpedoes to destroy mines at a distance to clear the way ahead and prevent a collision. Every procedure must start with him using the detector (hold the aim button). A Bright Bouncing Boy is a multi-part side quest available in Red Dead Redemption 2. Here, the control panel will be a little puzzle. You’ll find that Dragic has been murdered, and the robot has been stolen. Your email address will not be published. You need to manipulate the levers so that all the lights are on at the same time. In each round, you need to destroy 4 battleships using the remote-controlled sub. Loot the lantern and head out to search for the robot. Nach einer längeren Zwischensequenz sollt ihr ein kleines Boot auf dem Teich steuern, welches mit Torpedos bestückt ist. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. In order to advance to the second part of the mission, Arthur must again receive an invitation from the mayor by post. Marko Dragic, RDR2's Nikola Tesla-esque analogue, is one of the game's very best strangers. The quest is now complete. Find all Chapter 4 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Then start climbing to the top of a neighboring mountain. You need to go into the hills nearby while keeping an eye on the Detector. Wait 24 in-game hours after destroying the sailboats. Based on Nikola Tesla, Arthur Morgan meets Dragic in Saint Denis and ends up helping him with his inventions. How to Complete 10 Stranger Mission Strands in Red Dead Redemption 2. Next, climb the tower opposite the lab entrance and inspect the switching array. Feuert diese auf die überall verteilten B… The second mission involving Marko Dragic needs Arthur Morgan to generate power for his latest experiment. Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. It is the site of a laboratory belonging to inventor Marko Dragic, and is a key location during the mission "A Bright Bouncing Boy". In early Chapter 4, a new Stranger can be met in western Saint Denis. This mini-game lasts 2 rounds. Read on for tips and tricks, walkthroughs, and more! Aron is also a massive fan of Rockstar Games' other smash hit, Grand Theft Auto V. You can find Aron on, © 2020 RDR2.org is an unofficial Red Dead Redemption 2 fan site and is in no way affiliated with, Red Dead Redemption 2 Is Steam's Game Of The Year, Start The Year With Collector & Naturalist Bonuses In Red Dead Online, The Holidays Have Come To Red Dead Online. Diese Trophäe wird freigeschaltet, indem ihr die Auftragsreihe „A Bright Bouncing Boy“ von Marco Dragic in Saint Denis spielt. You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component). Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt It lies northwest of Annesburg. The second part of the mission is in the far north of New Hanover. Marko Dragic is a stranger who will start giving you missions early in Chapter 4. You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. If you stay after the cutscene, you'll witness a conversation between Dragic and Marcelle. Arthur must now climb the tower. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. To do so, you must return to the mining village of Colter, where the game prologue took place. One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Marco Dragic glitch? Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. The light will flash quicker as you near a rod location and turn solid when you've reached it. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.Avoid the mines – they work like a magnet and can start to move slowly towards your boat. Take a look at the console with three switches located on the upper balcony. Dazu müsst ihr mit der fremden Person Marko Dragicsprechen. You need to use the torpedoes to sink model battleships while avoiding the mines. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. Return back to Marko once all three are placed. Marko Dragić, which would be the accurate spelling of the name, consistently mispronounces his own name. Not to mention our comprehensive cheat codes section. It's the one where he wants you to visit his lab at the northernmost point of the map. Watch the cut-scene during which the scientist “revives” his automaton (robot). Visit Marko during the thunderstorm between 10pm and 5am in the northwestern corner of the map. Ihr könnt ihn im Südwesten von Saint Denis entdecken, … Rockstar. Both are from Serbia and both were active in the USA around the same time. In order to complete Marko Dragica’s story definitively, return to his laboratory after two days in the game world (you can speed up the passage of time using the beds). The next meeting with the professor is in Doverhill – go to the large building near the railway tracks in the northern part of the map. In the first round, they are stationary but move around in the second. Return back to the lab. Close. Destroy the targets, and go back to the “port”. Because they suspect this gear could be rigged of some sorts, they ask for someone with no understanding to operate and demonstrate the new tech … Repeat this process with two other conductors. Watch out for the mines and stay away from explosions. His first mission will involve you piloting a prototype submarine around the lake. Then start climbing to the top of a neighboring mountain. Schritt 1: Geht zum Startort und macht Marcos erste Mission „A Bright Bouncing Boy – I„. The quest marker should appear near the small pond in Saint Denis. Arrive here during the night. The robot can be found to the far northwestern edge of the map. His Doverhill laboratory is inspired by Wardenclyffe Tower, Tesla's facility which would have been used to test wireless energy transfer in the early 1900's. Remember – your targets are moving. To do so, you must return to the mining village of Colter, where the game prologue took place. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. After that, you can go back to the scientist. Unlocked: Complete Chapter 4’s “The Joys of Civilization” – This mission is available between 6am and 6pm only. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. It is on a cliff northwest of Colter, and there are footsteps nearby to help you find it. This involves setting up conductors for Marco's Lab. In the first part, Arthur has to control a remote submarine twice. Marcelle agrees to give the invention a chance, but only if someone unfamiliar with it operates it to prevent any foul play, and that's where Arthur comes into the picture. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Arthur is tasked with controlling the submarine in the pond filled with mines. You need to arrive during nighttime for the mission to progress. The first one will be near the quest marker, the second is at the top of the hill ahead of the first, and the third is east of the second by a tree. The first meeting with the professor can happen after making enough progress in chapter 4. Here’s how to uncover one of Rockstar’s nods to classic sci-fi, and find Marko Dragic and the robot in Red Dead Redemption 2. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. Use the ladder. I'm in chapter 5, and I keep seeing a Marko Dragic stranger mission blip appear on my map. Red Dead Redemption 2's A Bright Bouncing Boy Strangers mission centers around inventor Marko Dragic, and … Go down. Arthur must place lightning conductors in the right places. You need to go to the lake on the west side of the city, a bit north of the stables. To do this, activate the left one first, the right one second and the middle one last. You can first find him at the large lake in St. Denis, left of the horse stable, during the day. You will find the automaton you are looking for next to Colter, in the place shown in the pictures above. Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. Required fields are marked *, Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. You will now have control of a boat on the lake. By Kirk McKeand, Friday, 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit. To do so, you must return to the mining village of Colter, where the game prologue took place. But everytime I approach the area, the mission blip disappears and I cannot enter or do anything at his lab. Ihr findet ihn zwischen 6 und 18 Uhr am Ufer des Teichs im Park südwestlich in Saint Denis. To unlock the Artificial Intelligence trophy in Red Dead Redemption 2 you need to complete the three Stranger missions involving Marko Dragic, not a straight forward task as you rarely have cause to go anywhere near the mission spawn points. Marko Dragic is an inventor of Southeastern European descent. The accurate pronunciation has a harder G and a CH sound at the end, denoted by the ć. 16. He wants to demonstrate his new remote-controlled gear to some potential investors. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. Now I finished … When you have returned, Dragic will ask you to activate the energy device at the top of the tower of his workshop. In this guide, we’re going to explain how to complete 10 Stranger mission strands in RDR2. I'm here today with another Red Dead Redemption II Easter Egg: The Robot! A cutscene plays where Dragic reveals a robot he has been working on, and all the electricity was needed to power it up. Head to the park located southwest of Saint Denis to trigger a cutscene. Remember to keep a safe distance from explosions. Marko Dragic? No wanted level or bounty in the area. The mission marker should pop up over Marko’s lab in Doverhill during the night (between 10 PM and 5 AM, specifically) a whole day after your first encounter with the inventor. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. Posted by 2 years ago. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. This time around, Dragic asks you to set up lightning rods outside his lab to harness the power of the ongoing storm for a mystery project. Whether this is on purpose and the character pronounces his name anglicized to better fit in, or if it is a developer oversight is unknown. Avoid the mines – they work like a magnet and can start to move slowly towards your boat. Use the detector you have to find the electrostatic fields and place the conductors. The goal is to sink the ship models – do that with torpedoes. After 2 in-game days, head to Marko to get the electric lantern and find out what happened to our friend. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. The quest marker should appear near the small pond in Saint Denis.In the first part, Arthur has to control a remote submarine twice. As before, reach the back entrance of the mayor's property during the night hours. You will need to place lightning conductors in electrostatic fields. Marcelle agrees to give the invention a c… Marco Dragic glitch? You need to go to the lake on the west side of the city, a bit north of the stables. The invitation should arrive about 24 hours after the completion of the first part of the task. Head in that direction. Like in the original Red Dead Redemption, various individuals throughout the game world in Red Dead Redemption 2 will rope you into their own quests. Then start climbing to the top of a neighboring mountain. Why do side missions keep disappearing in Red Dead Redemption 2? Has anyone else not been able to start the “A Bright Bouncing Boy-II” mission with Marco? He immigrated to America at a time prior to 1899. Take a look around the lab. Archived. It is given to the player by the Saint Denis resident Marco Dragic, and to start the missions the player has to have reached Chapter 4. He instructs you to take the three metal rods and the Detector device and place the rods where they can conduct the most electricity. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt In a cutscene, Dragic invites you to his laboratory as a reward for your help. Head back to the workshop. Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. His name is Marko Dragic and he is an inventor of a lot of new technological innovations. This mini-game can be made easy by moving really close to the battleships since the explosive radius of the torpedoes is tiny allowing you to fire from up close to ensure accuracy. Operate the switch as follows: the two side switches, then the middle switch. After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. Climb up the ladder. The most precious item is the Electric Lantern. It’s marked on my map in northern Annesburg but whenever I get close the blip on the map disappears. 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